![]() Next, you have to climb up and over a wall. If (When) you fall, do not revive yourself, but die and you may be able to continue from a checkpoint on the far side of the bridge. You can also use Stability to prevent the wind from knocking you over each profession has at least one utility or elite granting this boon, with the exception of mesmers (who must combine two utilities). A speed boost helps for crossing the second part of the bridge. You can stop behind the wall with two torches in the middle of the bridge before proceeding. Pay close attention to the flags and the torches to see when the wind will knock you down. The initial puzzle involves crossing a bridge while avoiding the wind that can blow you off. ![]() Afterward, you confront some tomb raiders and then have two choices about how to continue the story. The story requires you to complete a jumping puzzle. One of the following: Rejuvenating Soft Wood Staff, Honed Iron Greatsword.One of the following: Rejuvenating Soft Wood Staff, Strong Staff.One of the following: Ravaging Short Bow, Rejuvenating Hard Wood Short Bow.One of the following: Hunter's Soft Wood Longbow, Ravaging Short Bow.One of the following: Hearty Rifle, Honed Iron Rifle.One of the following: Vigorous Iron Hammer, Honed Iron Greatsword.One of the following: Rejuvenating Soft Wood Staff, Vigorous Iron Hammer. ![]()
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